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RenoDX

Renovation Engine for DirectX Games

Other13d ago
Category
Other
Website
github.com
Language
English
Listed
13d ago
Forks
158

clshortfuse/renodx ↗, HLSL, MIT, Last commit 1d ago

RenoDX is a framework for rebuilding how a DirectX game renders, distributed as ReShade add-ons. The work it makes possible is per title rather than generic: each mod is written against one game's rendering pipeline, so it can reach the scene, interface, post processing and output passes separately instead of laying a single filter over everything. The most common use is HDR, where a mod applies tone mapping tuned to that game and drives an HDR display while keeping the color grading the game intended. Past that it covers shader replacement, buffer injection, swapchain and texture resource upgrades, in game overlays carrying a mod's own settings, and writing those settings to disk so they survive a restart. Riding on ReShade's add-on system is a deliberate choice, since it removes the need to patch version specific executables and keeps the compatibility range wide. The repository also ships an FPS limiter, a developer kit for building add-ons and a decompiler for Shader Model 6.0 and above, while the list of finished mods is kept separately in the project wiki.

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